The 25 billion dollar question:
Which is worse: making government pay for pension plan benefits with little chance of recovery, or jobless claims hitting 15%?
I had no damn idea. Socialism (it smells like socialism in here!!) or a depression? Lose freaking lose senario.
Thursday, November 6, 2008
Tuesday, November 4, 2008
Saturday, November 1, 2008
GTA4 online
Playing some GTA4 online with Applied Pragmatism right now. I have played a lot of online games, and I know there are better, but there is something about GTA4 online that is so addicting. Relatively simple controls, quick spawns, and the team combat is fun to get involved with.
I believe in a rock, paper, scissors rule when it comes to team deathmatch.
Rock-Car
Paper-Wall
Scissors-RPG
Players do run around and shoot at each other, but I mainly see the above three strategies in team deathmatch. Rock is to hop in a car, barrel through streets, and try to run over your opponents. AP is quite good at Rock, is very effective with it. Hitting a player, while often not totally killing them in one pass, is great because of the "reset" time that it takes for a player to stand back up. You can typically come back for another swipe before the have moved much.
Next is paper. As fast or expensive as your car may be, if I stand behind even a 1 foot concrete wall, you can not hit me. I will just stand and snipe cars as they drive by. When they drive up, it's like delivery.
Last there is scissors. For every guy hiding behind a wall, laughing at cars, there is one who will simply blow him away. In GTA, sticking to one spot or "camping" as it is known is often fatal as once you are locked into the wall structure, it is hard to get out. It provides protection from cars, but you are a fish in a barrel for an RPG.
I think the one flaw here is that an RPG is good against cars too. I do think that if you are using a car well, and watching what is going on around you, an RPG can be hard to use against a car.
You stay classy.
I believe in a rock, paper, scissors rule when it comes to team deathmatch.
Rock-Car
Paper-Wall
Scissors-RPG
Players do run around and shoot at each other, but I mainly see the above three strategies in team deathmatch. Rock is to hop in a car, barrel through streets, and try to run over your opponents. AP is quite good at Rock, is very effective with it. Hitting a player, while often not totally killing them in one pass, is great because of the "reset" time that it takes for a player to stand back up. You can typically come back for another swipe before the have moved much.
Next is paper. As fast or expensive as your car may be, if I stand behind even a 1 foot concrete wall, you can not hit me. I will just stand and snipe cars as they drive by. When they drive up, it's like delivery.
Last there is scissors. For every guy hiding behind a wall, laughing at cars, there is one who will simply blow him away. In GTA, sticking to one spot or "camping" as it is known is often fatal as once you are locked into the wall structure, it is hard to get out. It provides protection from cars, but you are a fish in a barrel for an RPG.
I think the one flaw here is that an RPG is good against cars too. I do think that if you are using a car well, and watching what is going on around you, an RPG can be hard to use against a car.
You stay classy.
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